SEED: Silverquicken Episodes for Enrichment and Diagnosis
SEED Resources–
Bring The Learning to Life
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SEED: Silverquicken Episodes for Enrichment and Diagnosis
SEED helps educators identify and nurture talent through story-based activities that develop both thinking and feeling skills. We believe in the power of narrative to transform education—especially fictional stories that immerse kids in another world that empowers them to take risks and explore new ideas without fear. With defenses down, learners can tackle rigorous challenges, consider multiple viewpoints, and connect with classmates in long-lasting ways. We can’t wait for the SEED stories to enable this kind of growth for your learners!
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Allison Horak
Tacoma, WA
SEED Resources
Story Illustrations & MORE!
Bring each episode to life by sharing the full-color images with your learners. You can project these Google Slides or PDFs while reading the episode’s story aloud, immersing learners in the adventure and mystery of the Silverquicken dream world! Also download SEED VAULT PDFs for easy printing.
Cycle 1
1. Four-Maze
Story Illustration Slides
2. Dream Snails
Story Illustration Slides
3. RPS Robots
Story Illustration Slides
4. The Struggle
Story Illustration Slides
Cycle II
1. Four-Maze
Story Illustration Slides
2. Dream Snails
Story Illustration Slides
3. RPS Robots
Story Illustration Slides
4. The Struggle
Story Illustration Slides
Cycle III
1. Four-Maze
Story Illustration Slides
2. Dream Snails
Story Illustration Slides
3. RPS Robots
Story Illustration Slides
4. The Struggle
Story Illustration Slides
Cycle IV
1. Four-Maze
Story Illustration Slides
2. Dream Snails
Story Illustration Slides
3. RPS Robots
Story Illustration Slides
4. The Struggle
Story Illustration Slides
RESEARCH BIBLIOGRAPHY
Page 2
Duckworth, A., Levin, D., Randolph, D. (2024). About Character Lab. https://characterlab.org/about/
Williams, F. E. (1969). Models for encouraging creativity in the classroom by integrating cognitive-affective behaviors. Educational Technology, 9(12), 7–13. https://psycnet.apa.org/record/1971-23874-001
Page 5
Pólya , G. (2004). How to Solve It: A New Aspect of Mathematical Method. Princeton University Press. https://press.princeton.edu/books/paperback/9780691164076/how-to-solve-it
Oakley, B. (2014). A Mind for Numbers: How to Excel at Math and Science (Even If You Flunked Algebra). TarcherPerigee. https://barbaraoakley.com/books/a-mind-for-numbers/
Duhigg, C. (2016, February 25). “What Google Learned From Its Quest to Build the Perfect Team.” The New York Times Magazine. https://www.nytimes.com/2016/02/28/magazine/what-google-learned-from-its-quest-to-build-the-perfect-team.html
Dweck, C. (2007). Mindset: The New Psychology of Success. Ballantine Books. https://www.penguinrandomhouse.com/books/44330/mindset-by-carol-s-dweck-phd/
Duckworth, A. (2016). Grit: The Power of Passion and Perseverance. Scribner. https://angeladuckworth.com/grit-book/
Renzulli, J. (1998). “Three-Ring Conception of Giftedness.” In Baum, S. M., Reis, S. M., & Maxfield, L. R. (Eds.). (1998). Nurturing the gifts and talents of primary grade students. Mansfield Center, CT: Creative Learning Press. https://gifted.uconn.edu/schoolwide-enrichment-model/three-ring_conception_of_giftedness/
Page 6
Collins, J. (2001). Good to Great: Why Some Companies Make the Leap… And Others Don’t. Harper Business. https://www.jimcollins.com/concepts/Stockdale-Concept.html
Meinel, C., Leifer, L., Plattner, H. (Eds.). (2011). Design Thinking: Understand – Improve – Apply. Berlin; Heidelberg: Springer-Verlag. pp. xiv-xvi. https://link.springer.com/book/10.1007/978-3-642-13757-0
Johnson, K. H. (2008). The Funniest One in the Room: The Lives and Legends of Del Close. Chicago Review Press. pp. 52-53. https://www.chicagoreviewpress.com/the-funniest-one-in-the-room-products-9781569764350.php
Moritz, S., Lysaker, P. H. (2018). “Metacognition – What did James H. Flavell really say and the implications for the conceptualization and design of metacognitive interventions.” Schizophrenia Research, Volume 201, November 2018. 20-26. https://doi.org/10.1016/j.schres.2018.06.001
Project Zero’s Thinking Routines Toolbox. (2015). Harvard Graduate School of Education. https://pz.harvard.edu/resources/connect-extend-challenge
Williams’ taxonomy: see above under page 2.
Torrance, E. P. (2002). The Manifesto: A Guide to Developing a Creative Career. Praeger. https://www.bloomsbury.com/us/manifesto-9781567506464/
Help us grow too!
Is there something else you’d like to see? Did one episode really stand out? Anything you’d like for us to change? Please let us know!